POLYHESION ENGINE
A back-end service leveraging the power of the Unity data oriented technology stack (DOTS).
- Enabling massive multi-user experiences for thousands of virtual users in a single instance
- Delivering high performance, high efficiency computing
Watch as thousands of individual space ships are being individually managed with trajectories updated every second to create smooth orbits around the planet with minimal impact on performance or FPS (shown in the top right).

Hundreds of Avatars
Developed by Dimension X, in partnership with Ingenious VR, the Polyhesion Engine is a multi-player VR framework for collaboration, entertainment, and virtual travel. It enables tens, hundreds, and thousands of simultaneous players to co-exist in the same virtual world. Using the latest in Unity and Unreal Engine technology, Polyhesion is a transformative framework.
A Break Through
Enabling 1,000s of Users in the Same Virtual Instance at a Time
Multi-user Synchronization
Real-time global synchronization of tens of thousands of 3D avatars and dynamic 3D objects in one instance.
World Partitions 3D Streaming
3D Objects Positioning & Simulation
The 3D/VR Experience Builder
What is it?
Polyhesion Engine is a back-end data management service using Unity DOTS. Like AWS, it is a plug-and-play subscription service built for the data complexities of XR applications. It enables high-performance, high-efficiency edge computing, and optimizes the lightning fast 5G speeds.
Immersive applications are currently limited to 100 concurrent virtual. More than that will crash modern servers. But, using the Polyhesion Engine technology, experiences can have 1,000s of virtual users in the same instance at a time.
Technical Details
- It uses 1/10th of typical application computing resources
- It is Nanite and Lumen compatible (Unreal v5.1)
- It is built with an aerospace-grade prediction engine